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Information Science, Academic Literacy and Game Theory?

Q: What is the importance of data gathering and emotion in making wise decisions.


RealUGuru Answers:

Ordinary thinkers never seem to realize that without the appropriate  information it is easy for individuals to supplement clear thinking with destructive fantasies. An example of this would be the second Gulf War initiated by U.S. President George W. Bush. Even if you agreed with the purpose of the invasion it is clear that key information was not accessed or if it was, it was ignored.

Clear information is not just the gathering of facts but a creative sense of how to use them. Facts are easily available. We can gather them just by listening to a news report on television or through the internet. Most people read facts all the time; recipes, signs, text messages, and people’s non-verbal cues.  You can gather information through all of these vehicles, however, the extraordinary individual must transcend simply gathering information. The mind that has been trained to only absorb factual information is an impoverished mind.   It is an integration of intuition, tacit knowing (See glossary) and visual, auditory and kinesthetic absorption.

The gathering of information usually requires reading or hearing an “extended narrative”, a story if you will. Without these narratives what we are presented with is quick conclusions based on “sound bites” factoids that may sound completely logical and accurate but are anything but that.

Narratives are important when taking in information because by having them we can see how we got to where we are. Without this process, it is difficult to examine multiple perspectives on an issue and to even hold conflicting ideas in the mind simultaneously so that we can make wiser choices. This process does not come easily. It requires patience and the stretching and building of cognitive tools not automatically available to the person seeking some type of intellectual “fast food.”  Stories and narratives help us to see both the facts and beyond the facts. Without narrative, we begin to repeat information we have heard over and over until we think it is factual rather than some meme or RTP (Regenerating Thought Process) that we have absorbed and turned into a fact in our own minds. To appreciate and understand narrative and story one must practice and hone specific thought skills.


This would be difficult to do without some level of maturity as well and emotional literacy. A very bright ten-year-old savant or genius can gather and memorize voluminous amounts of information. With maturity, this same individual will develop skills, knowledge, and interests not usually available to a young person no matter how bright he or she may be. Among these may not only be academic literacy, and information literacy but also pleasure literacy, cultural literacy, and technological literacy. The more expansive one’s literacy is, the more one can assess the relevance and credibility of information in relation to the strategies one will choose in a competitive environment


This is an segment drawn from the book

“The RealUGuru’s Guide to Wealth and Success Big Data and Information Science”


The RealUGuru’s Guide to Wealth and Success Through Big Data and Information Science

 Lewis Harrison is a writer, content-rich, motivational speaker, and an entrepreneur specializing in game based thinking, applied game theory and Game Thinking.


Known as the RealUGuru. He is the author of over twenty-two books published in five languages.  Including the business books.



Don’t forget to tune into my Radio show today at WIOX 91.3 FM or on your smart device at WIOXRadio.org.


If you are interested in business success in the 21st Century in the arts or in any other endeavor you need to read Lewis’ recently published business books.


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In addition Lewis is a  seminar leader, futurist, NPR affiliated radio talk show (WIOXRadio.org) host, success and life coach and a best-selling author.

He is the creator of a web site – www.RealUGuru.com  that focuses on the application of gamification, decision science, positive psychology, happiness,  and visionary thinking to solve basic, complex and extreme problems. He is the creator of a free course on business success and human potential.

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